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	<title type="html"><![CDATA[Forums - Bricks in Motion - Digital Face tracking and lip sync]]></title>
	<link rel="self" href="http://bricksinmotion.com/forums/feed/atom/topic/12057/"/>
	<updated>2011-10-11T00:11:54Z</updated>
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	<id>https://bricksinmotion.com/forums/topic/12057/digital-face-tracking-and-lip-sync/</id>
		<entry>
			<title type="html"><![CDATA[Re: Digital Face tracking and lip sync]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/246929/#p246929"/>
			<content type="html"><![CDATA[[quote=Sean]Looks like a good start. I look forward to seeing a more involved test with a longer animation (higher framerate/smoother?) and some lip sync.

If anything the face seems a bit too sharp for the image - try to match the blur level closer.[/quote]

Thanks. I'll do that.

In the footage with the original face there's actually color bleeding around the edges that makes it look blurrier, I'm still working on that.]]></content>
			<author>
				<name><![CDATA[TitanPictures]]></name>
				<uri>https://bricksinmotion.com/forums/user/3944/</uri>
			</author>
			<updated>2011-10-11T00:11:54Z</updated>
			<id>https://bricksinmotion.com/forums/post/246929/#p246929</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Digital Face tracking and lip sync]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/246928/#p246928"/>
			<content type="html"><![CDATA[I do it frame by frame. From the whole process to get one face lip synced and rotoscoped this is the easiest part.]]></content>
			<author>
				<name><![CDATA[TitanPictures]]></name>
				<uri>https://bricksinmotion.com/forums/user/3944/</uri>
			</author>
			<updated>2011-10-11T00:08:00Z</updated>
			<id>https://bricksinmotion.com/forums/post/246928/#p246928</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Digital Face tracking and lip sync]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/246927/#p246927"/>
			<content type="html"><![CDATA[Looks like a good start. I look forward to seeing a more involved test with a longer animation (higher framerate/smoother?) and some lip sync.

If anything the face seems a bit too sharp for the image - try to match the blur level closer.]]></content>
			<author>
				<name><![CDATA[Siobhan]]></name>
				<uri>https://bricksinmotion.com/forums/user/21/</uri>
			</author>
			<updated>2011-10-11T00:07:23Z</updated>
			<id>https://bricksinmotion.com/forums/post/246927/#p246927</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Digital Face tracking and lip sync]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/246887/#p246887"/>
			<content type="html"><![CDATA[That's very interesting. Do you have to align the face frame by frame, or is there an auto track feature there?]]></content>
			<author>
				<name><![CDATA[Samwise]]></name>
				<uri>https://bricksinmotion.com/forums/user/1109/</uri>
			</author>
			<updated>2011-10-10T19:09:35Z</updated>
			<id>https://bricksinmotion.com/forums/post/246887/#p246887</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Digital Face tracking and lip sync]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/246759/#p246759"/>
			<content type="html"><![CDATA[I'm learning how to track, compose and do lip syncing.

For now I've managed to get the face tracked on top of a clean head.
There are some flaws, as this was a quick test to see if my idea to get it done will work.

Next step will be adding audio and create a face with lip movement.


[url]http://www.youtube.com/watch?v=UQPPXReVxEY[/url]


Here's a pic of how it was done.
[img]http://titanpictures.com/DS/lipsyncmask3.jpg[/img]]]></content>
			<author>
				<name><![CDATA[TitanPictures]]></name>
				<uri>https://bricksinmotion.com/forums/user/3944/</uri>
			</author>
			<updated>2011-10-09T14:38:00Z</updated>
			<id>https://bricksinmotion.com/forums/post/246759/#p246759</id>
		</entry>
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