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	<title type="html"><![CDATA[Forums - Bricks in Motion - How to sync to audio?]]></title>
	<link rel="self" href="http://bricksinmotion.com/forums/feed/atom/topic/11583/"/>
	<updated>2011-08-23T20:10:30Z</updated>
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	<id>https://bricksinmotion.com/forums/topic/11583/how-to-sync-to-audio/</id>
		<entry>
			<title type="html"><![CDATA[Re: How to sync to audio?]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/239811/#p239811"/>
			<content type="html"><![CDATA[Apparently the Giantscreamingmonkey guys are back, as the site's been completely redesigned. I never thought that would happen.]]></content>
			<author>
				<name><![CDATA[mcoov]]></name>
				<uri>https://bricksinmotion.com/forums/user/51/</uri>
			</author>
			<updated>2011-08-23T20:10:30Z</updated>
			<id>https://bricksinmotion.com/forums/post/239811/#p239811</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: How to sync to audio?]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/239775/#p239775"/>
			<content type="html"><![CDATA[I downloaded it a few days ago and it was relatively simple.]]></content>
			<author>
				<name><![CDATA[BrickOneFilms]]></name>
				<uri>https://bricksinmotion.com/forums/user/123535/</uri>
			</author>
			<updated>2011-08-23T17:59:14Z</updated>
			<id>https://bricksinmotion.com/forums/post/239775/#p239775</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: How to sync to audio?]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/239769/#p239769"/>
			<content type="html"><![CDATA[Ah, yes I did see that but didn't fancy the idea of installing an installer! I've just installed it though... looks interesting but seem pretty flakey at present (extremely laggy after clocking buttons, slow update of live view etc). I'll keep an eye out for the new version and stick to SMA or Helium Frog for now.]]></content>
			<author>
				<name><![CDATA[StopBlock]]></name>
				<uri>https://bricksinmotion.com/forums/user/123556/</uri>
			</author>
			<updated>2011-08-23T17:48:28Z</updated>
			<id>https://bricksinmotion.com/forums/post/239769/#p239769</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: How to sync to audio?]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/239702/#p239702"/>
			<content type="html"><![CDATA[[url]http://monkeyjam.en.softonic.com/[/url]]]></content>
			<author>
				<name><![CDATA[Briks]]></name>
				<uri>https://bricksinmotion.com/forums/user/4291/</uri>
			</author>
			<updated>2011-08-23T12:57:53Z</updated>
			<id>https://bricksinmotion.com/forums/post/239702/#p239702</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: How to sync to audio?]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/239696/#p239696"/>
			<content type="html"><![CDATA[Ok thanks all - it looks like external editing is the way to go.

Anys idea when MonkeyJam will be available again? It seems to be very popular but I can't find it anywhere!

Cheers

:D]]></content>
			<author>
				<name><![CDATA[StopBlock]]></name>
				<uri>https://bricksinmotion.com/forums/user/123556/</uri>
			</author>
			<updated>2011-08-23T12:29:17Z</updated>
			<id>https://bricksinmotion.com/forums/post/239696/#p239696</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: How to sync to audio?]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/239683/#p239683"/>
			<content type="html"><![CDATA[Yes, but in Monkey Jam you can't sync the audio. The best thing to do, as far as I can tell, is to get any editing program, and then do all the work there.]]></content>
			<author>
				<name><![CDATA[MPfist0]]></name>
				<uri>https://bricksinmotion.com/forums/user/452/</uri>
			</author>
			<updated>2011-08-23T11:06:57Z</updated>
			<id>https://bricksinmotion.com/forums/post/239683/#p239683</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: How to sync to audio?]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/239677/#p239677"/>
			<content type="html"><![CDATA[Some stop motion programs let you import audio.
Two I know of is Stop Motion Pro and Monkeyjam (which is free).]]></content>
			<author>
				<name><![CDATA[Briks]]></name>
				<uri>https://bricksinmotion.com/forums/user/4291/</uri>
			</author>
			<updated>2011-08-23T10:22:45Z</updated>
			<id>https://bricksinmotion.com/forums/post/239677/#p239677</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: How to sync to audio?]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/239670/#p239670"/>
			<content type="html"><![CDATA[Little groggy since it is 4:00 in the morning where I live, but why don't you

1. Record lines for your film separate

2. Use sony vegas for editing]]></content>
			<author>
				<name><![CDATA[BrickOneFilms]]></name>
				<uri>https://bricksinmotion.com/forums/user/123535/</uri>
			</author>
			<updated>2011-08-23T07:49:30Z</updated>
			<id>https://bricksinmotion.com/forums/post/239670/#p239670</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[How to sync to audio?]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/239668/#p239668"/>
			<content type="html"><![CDATA[Newcomer question:

What's the best way of syncing action to audio using Helium Frog? Say I have a minute's worth of audio and I want to sync action to places in that audio (eg at exactly 15 seconds and 25 seconds) I load up the 'soundtrack' and start animating and the audio plays but how do can I be sure that my animations will be in the right state for something 15 
seconds ahead?

It seems I need some sort of timeline with the audio as the reference track where I can drop in scenes - pretty much like using a typical video editing program but in reverse. Or is this the wrong way to do it?

TIA

:D]]></content>
			<author>
				<name><![CDATA[StopBlock]]></name>
				<uri>https://bricksinmotion.com/forums/user/123556/</uri>
			</author>
			<updated>2011-08-23T07:45:32Z</updated>
			<id>https://bricksinmotion.com/forums/post/239668/#p239668</id>
		</entry>
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