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	<title type="html"><![CDATA[Forums - Bricks in Motion - Objects Created Out of Sight in Blender]]></title>
	<link rel="self" href="http://bricksinmotion.com/forums/feed/atom/topic/11243/"/>
	<updated>2011-08-03T12:41:55Z</updated>
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	<id>https://bricksinmotion.com/forums/topic/11243/objects-created-out-of-sight-in-blender/</id>
		<entry>
			<title type="html"><![CDATA[Re: Objects Created Out of Sight in Blender]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/233806/#p233806"/>
			<content type="html"><![CDATA[I fixed it, thanks a ton, ZP!]]></content>
			<author>
				<name><![CDATA[StudioL30]]></name>
				<uri>https://bricksinmotion.com/forums/user/2295/</uri>
			</author>
			<updated>2011-08-03T12:41:55Z</updated>
			<id>https://bricksinmotion.com/forums/post/233806/#p233806</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Objects Created Out of Sight in Blender]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/233803/#p233803"/>
			<content type="html"><![CDATA[Your problem is that you probably (Accidentally) moved the 3D cursor. [img]http://upload.wikimedia.org/wikipedia/commons/6/6a/Blender_3D-cursor.png[/img]
This is easy to do, because left-clicking repositions it.
The way to fix this is to press SHIFT+S an choose "Snap Cursor to Center"]]></content>
			<author>
				<name><![CDATA[ZP]]></name>
				<email><![CDATA[ackar99@gmail.com]]></email>
				<uri>https://bricksinmotion.com/forums/user/2111/</uri>
			</author>
			<updated>2011-08-03T12:36:18Z</updated>
			<id>https://bricksinmotion.com/forums/post/233803/#p233803</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Objects Created Out of Sight in Blender]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/233801/#p233801"/>
			<content type="html"><![CDATA[No, the objects are created not only too far for the camera to see, but for the 3D view itself. When I hit the "S" key, the dotted line points me in the direction of the object, but even if I move it 10000000 units down the X axis (G + X + 10000000), the dotted line continues to point in the same direction. I'll post a screenshot here when I get a chance.]]></content>
			<author>
				<name><![CDATA[StudioL30]]></name>
				<uri>https://bricksinmotion.com/forums/user/2295/</uri>
			</author>
			<updated>2011-08-03T12:35:02Z</updated>
			<id>https://bricksinmotion.com/forums/post/233801/#p233801</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Objects Created Out of Sight in Blender]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/233737/#p233737"/>
			<content type="html"><![CDATA[Can you move the camera/viewpoint?]]></content>
			<author>
				<name><![CDATA[mcoov]]></name>
				<uri>https://bricksinmotion.com/forums/user/51/</uri>
			</author>
			<updated>2011-08-03T00:38:23Z</updated>
			<id>https://bricksinmotion.com/forums/post/233737/#p233737</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Objects Created Out of Sight in Blender]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/233725/#p233725"/>
			<content type="html"><![CDATA[I've been working on a CGI model in Blender, and I've reached the stage in which I need to add some armatures to a character in it. But whenever I create an armature, it appears out of sight. In fact, whenever I try to create any object, it appears offscreen. Is there any way to bring the objects to the main model?

The only solution I can think of is to export and import the model into a new .blend file (though I haven't tried it yet).]]></content>
			<author>
				<name><![CDATA[StudioL30]]></name>
				<uri>https://bricksinmotion.com/forums/user/2295/</uri>
			</author>
			<updated>2011-08-03T00:03:43Z</updated>
			<id>https://bricksinmotion.com/forums/post/233725/#p233725</id>
		</entry>
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