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	<title type="html"><![CDATA[Forums - Bricks in Motion - How do you now if a story idea is any good?]]></title>
	<link rel="self" href="http://bricksinmotion.com/forums/feed/atom/topic/10661/"/>
	<updated>2011-07-02T20:13:22Z</updated>
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	<id>https://bricksinmotion.com/forums/topic/10661/how-do-you-now-if-a-story-idea-is-any-good/</id>
		<entry>
			<title type="html"><![CDATA[Re: How do you now if a story idea is any good?]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/226739/#p226739"/>
			<content type="html"><![CDATA[I think about my films all the time...and I'm always acting out like the coolest parts in front of the mirror or in my bedroom.]]></content>
			<author>
				<name><![CDATA[VanderFlame Studios]]></name>
				<uri>https://bricksinmotion.com/forums/user/3870/</uri>
			</author>
			<updated>2011-07-02T20:13:22Z</updated>
			<id>https://bricksinmotion.com/forums/post/226739/#p226739</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: How do you now if a story idea is any good?]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/226621/#p226621"/>
			<content type="html"><![CDATA[Usually, I'm excited to start on a good brickfilming idea and the quality of the sets I build for it usually reflect that.  If I'm just not that into making the idea happen, I'll scrap it and think up another.

[quote=KinzCove]If you dream about it in the shower, that's how I choose my film ideas.[/quote]

That's where 90% of my brickfilm ideas come from.]]></content>
			<author>
				<name><![CDATA[MadBrick]]></name>
				<uri>https://bricksinmotion.com/forums/user/1827/</uri>
			</author>
			<updated>2011-07-02T13:27:01Z</updated>
			<id>https://bricksinmotion.com/forums/post/226621/#p226621</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: How do you now if a story idea is any good?]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/226504/#p226504"/>
			<content type="html"><![CDATA[Well, take this idea and visualize in your mind the community's reaction. Suppose your animation is stellar, your voice actors are fantastic, the sounds are phenomenal, and the technical side it 100% perfect. Is the community going to be happy with the story side? Or are you aiming to make a par film and aiming for the recommended status? Aim high, and you will probably be congratulated more than you would with an average film. Work at this film. Listen to other movie soundtracks and try to visualize them in your story. Remember, that is the current fit many members are ranting now. Unoriginal and poor stories. If you think the story isn't good enough, you're creative, fix it. If you're truly a film maker, you can wow people.]]></content>
			<author>
				<name><![CDATA[RealBrick]]></name>
				<uri>https://bricksinmotion.com/forums/user/766/</uri>
			</author>
			<updated>2011-07-01T23:10:01Z</updated>
			<id>https://bricksinmotion.com/forums/post/226504/#p226504</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: How do you now if a story idea is any good?]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/226497/#p226497"/>
			<content type="html"><![CDATA[If you dream about it in the shower, that's how I choose my film ideas.]]></content>
			<author>
				<name><![CDATA[KinzCove]]></name>
				<email><![CDATA[kinzcove@yahoo.com]]></email>
				<uri>https://bricksinmotion.com/forums/user/143/</uri>
			</author>
			<updated>2011-07-01T22:59:57Z</updated>
			<id>https://bricksinmotion.com/forums/post/226497/#p226497</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: How do you now if a story idea is any good?]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/226482/#p226482"/>
			<content type="html"><![CDATA[Well you can sort of test it by doing this or at the least test to see if your story has any holes. First test your characters using the 8 elements of character found here: [url]http://msansbach.edublogs.org/the-study-of-english/8-elements-of-character/[/url]
Then use the 5 parts of plot structure: 
1.Introduction
2.Rising Action 
3. Climax
4.Falling Action
5. Resolution  
If you feel that you hit all of these things relatively well you probably have a decent story. Hope that helps.]]></content>
			<author>
				<name><![CDATA[Stoppedmotion]]></name>
				<uri>https://bricksinmotion.com/forums/user/1154/</uri>
			</author>
			<updated>2011-07-01T22:20:27Z</updated>
			<id>https://bricksinmotion.com/forums/post/226482/#p226482</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: How do you now if a story idea is any good?]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/226468/#p226468"/>
			<content type="html"><![CDATA[[quote=Littlebrick] you, your friends, your most trusted critics and your dog are telling you that it's not working, [/quote]

But my dogs a jerk and has no confidence in me.

But if you're struggling with script writing, I reccomend [url=http://www.filmscriptwriting.com/]this site.[/url]]]></content>
			<author>
				<name><![CDATA[Brickyman]]></name>
				<uri>https://bricksinmotion.com/forums/user/110/</uri>
			</author>
			<updated>2011-07-01T22:02:43Z</updated>
			<id>https://bricksinmotion.com/forums/post/226468/#p226468</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: How do you now if a story idea is any good?]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/226467/#p226467"/>
			<content type="html"><![CDATA[If I think the film idea that I have is good enough, I'll write a script for it and show it to other brickfilmers on skype. If they think it's a good idea I'll usually go and make it into a film.

-JK]]></content>
			<author>
				<name><![CDATA[Just Kidden]]></name>
				<uri>https://bricksinmotion.com/forums/user/146/</uri>
			</author>
			<updated>2011-07-01T21:55:49Z</updated>
			<id>https://bricksinmotion.com/forums/post/226467/#p226467</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: How do you now if a story idea is any good?]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/225791/#p225791"/>
			<content type="html"><![CDATA[Well, looks like you guys have more of a motivation problem than anything else.

How do you know if an idea is good? You don't, not until you've spent weeks or months developing it and you, your friends, your most trusted critics and your dog are telling you that it's not working, and even then there may just be one little change you could make that fixes the whole thing.

My advice? Read books on how to write stories, dialog, characters, etc. Then go [i]find out[/i] if a story is good instead of waiting around for someone to tell you it is.]]></content>
			<author>
				<name><![CDATA[Littlebrick]]></name>
				<email><![CDATA[graemecallen@yahoo.com]]></email>
				<uri>https://bricksinmotion.com/forums/user/8/</uri>
			</author>
			<updated>2011-06-29T23:24:10Z</updated>
			<id>https://bricksinmotion.com/forums/post/225791/#p225791</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: How do you now if a story idea is any good?]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/225753/#p225753"/>
			<content type="html"><![CDATA[god I hate when that happens! olol hahah, It has probably happened to me a billion times now, the problem is that I hype up everyone on YouTube about it and then when it doesn't come out then I get like 10 PM's a day about it.]]></content>
			<author>
				<name><![CDATA[Lucas]]></name>
				<uri>https://bricksinmotion.com/forums/user/481/</uri>
			</author>
			<updated>2011-06-29T21:34:13Z</updated>
			<id>https://bricksinmotion.com/forums/post/225753/#p225753</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: How do you now if a story idea is any good?]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/222984/#p222984"/>
			<content type="html"><![CDATA[[quote=CadenTheGreat]Yeah, that's happened to me lots of times. :D It's best if you get a start on it fast, because sometimes if you take a few days to start, you over-think it and get bored with it. It happens to me a lot, too. :)[/quote]

I agree.
When you have something on your mind put it quickly on paper.
In the following weeks or months you can easy work out the screenplay.]]></content>
			<author>
				<name><![CDATA[TitanPictures]]></name>
				<uri>https://bricksinmotion.com/forums/user/3944/</uri>
			</author>
			<updated>2011-06-19T21:42:57Z</updated>
			<id>https://bricksinmotion.com/forums/post/222984/#p222984</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: How do you now if a story idea is any good?]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/222955/#p222955"/>
			<content type="html"><![CDATA[Yeah, that's happened to me lots of times. :D It's best if you get a start on it fast, because sometimes if you take a few days to start, you over-think it and get bored with it. It happens to me a lot, too. :)]]></content>
			<author>
				<name><![CDATA[CadenTheGreat]]></name>
				<uri>https://bricksinmotion.com/forums/user/3892/</uri>
			</author>
			<updated>2011-06-19T19:11:10Z</updated>
			<id>https://bricksinmotion.com/forums/post/222955/#p222955</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: How do you now if a story idea is any good?]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/222948/#p222948"/>
			<content type="html"><![CDATA[I need help with this kind of thing too.  I start a film, script , make sets, and then I get bored of the idea.  And then I move on.  I never get anything done :(]]></content>
			<author>
				<name><![CDATA[Samstego]]></name>
				<uri>https://bricksinmotion.com/forums/user/4095/</uri>
			</author>
			<updated>2011-06-19T18:30:40Z</updated>
			<id>https://bricksinmotion.com/forums/post/222948/#p222948</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: How do you now if a story idea is any good?]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/222798/#p222798"/>
			<content type="html"><![CDATA[You could always switch up your ending a bit..... Example: instead of the character living he dies at the end. This always helps for original endings if you think your story is to stereotyped.]]></content>
			<author>
				<name><![CDATA[Anteater]]></name>
				<email><![CDATA[anteater201@gmail.com]]></email>
				<uri>https://bricksinmotion.com/forums/user/3859/</uri>
			</author>
			<updated>2011-06-19T01:26:09Z</updated>
			<id>https://bricksinmotion.com/forums/post/222798/#p222798</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: How do you now if a story idea is any good?]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/222795/#p222795"/>
			<content type="html"><![CDATA[Well if it's original and not the same as everything else but also serves the purpose of the film then it's probably good]]></content>
			<author>
				<name><![CDATA[topit]]></name>
				<uri>https://bricksinmotion.com/forums/user/2995/</uri>
			</author>
			<updated>2011-06-19T01:09:19Z</updated>
			<id>https://bricksinmotion.com/forums/post/222795/#p222795</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: How do you now if a story idea is any good?]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/222793/#p222793"/>
			<content type="html"><![CDATA[You always must know how your story will end.
It takes some time of practice to judge your own story.

Best way to start is to have your story read by people who have the knowledge, experience and good taste to judge. AND give you an honest opinion and critics on how to improve your skills.]]></content>
			<author>
				<name><![CDATA[TitanPictures]]></name>
				<uri>https://bricksinmotion.com/forums/user/3944/</uri>
			</author>
			<updated>2011-06-19T00:42:58Z</updated>
			<id>https://bricksinmotion.com/forums/post/222793/#p222793</id>
		</entry>
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