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	<title type="html"><![CDATA[Forums - Bricks in Motion - Dust/smoke in-camera?]]></title>
	<link rel="self" href="http://bricksinmotion.com/forums/feed/atom/topic/10592/"/>
	<updated>2011-06-14T19:56:21Z</updated>
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	<id>https://bricksinmotion.com/forums/topic/10592/dustsmoke-incamera/</id>
		<entry>
			<title type="html"><![CDATA[Re: Dust/smoke in-camera?]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/221897/#p221897"/>
			<content type="html"><![CDATA[Looks like the effect affected the skeleton, too.  Does Vegas have layer options and blending modes?]]></content>
			<author>
				<name><![CDATA[Lechnology]]></name>
				<uri>https://bricksinmotion.com/forums/user/80/</uri>
			</author>
			<updated>2011-06-14T19:56:21Z</updated>
			<id>https://bricksinmotion.com/forums/post/221897/#p221897</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Dust/smoke in-camera?]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/221837/#p221837"/>
			<content type="html"><![CDATA[Nice.]]></content>
			<author>
				<name><![CDATA[VanderFlame Studios]]></name>
				<uri>https://bricksinmotion.com/forums/user/3870/</uri>
			</author>
			<updated>2011-06-14T15:34:47Z</updated>
			<id>https://bricksinmotion.com/forums/post/221837/#p221837</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Dust/smoke in-camera?]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/221834/#p221834"/>
			<content type="html"><![CDATA[Screenshot from Vegas:

[img]http://img863.imageshack.us/img863/1237/lightrays.jpg[/img]]]></content>
			<author>
				<name><![CDATA[Briks]]></name>
				<uri>https://bricksinmotion.com/forums/user/4291/</uri>
			</author>
			<updated>2011-06-14T15:27:51Z</updated>
			<id>https://bricksinmotion.com/forums/post/221834/#p221834</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Dust/smoke in-camera?]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/221833/#p221833"/>
			<content type="html"><![CDATA[Can you post a pic here so I can see it?]]></content>
			<author>
				<name><![CDATA[VanderFlame Studios]]></name>
				<uri>https://bricksinmotion.com/forums/user/3870/</uri>
			</author>
			<updated>2011-06-14T15:24:56Z</updated>
			<id>https://bricksinmotion.com/forums/post/221833/#p221833</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Dust/smoke in-camera?]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/221829/#p221829"/>
			<content type="html"><![CDATA[I found out how to make light rays in Sony Vegas, without smoke.
I used a built-in light rays effect. :)]]></content>
			<author>
				<name><![CDATA[Briks]]></name>
				<uri>https://bricksinmotion.com/forums/user/4291/</uri>
			</author>
			<updated>2011-06-14T15:03:27Z</updated>
			<id>https://bricksinmotion.com/forums/post/221829/#p221829</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Dust/smoke in-camera?]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/221635/#p221635"/>
			<content type="html"><![CDATA[In my opinion your best bet is post-production unless you find something animatable. Flour moves around almost to much and makes your footage look like individual frames.]]></content>
			<author>
				<name><![CDATA[VanderFlame Studios]]></name>
				<uri>https://bricksinmotion.com/forums/user/3870/</uri>
			</author>
			<updated>2011-06-13T12:37:33Z</updated>
			<id>https://bricksinmotion.com/forums/post/221635/#p221635</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Dust/smoke in-camera?]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/221598/#p221598"/>
			<content type="html"><![CDATA[[url=http://www.bricksinmotion.com/forums/topic/5935/fog-rays-of-light-incamera/]Perhaps a light reading on a related issue will clear things up.[/url]
If you take too long to animate between frame capturing, the flour will settle before you have enough shots taken.  You're better of adding rays in post.]]></content>
			<author>
				<name><![CDATA[Lechnology]]></name>
				<uri>https://bricksinmotion.com/forums/user/80/</uri>
			</author>
			<updated>2011-06-13T08:19:33Z</updated>
			<id>https://bricksinmotion.com/forums/post/221598/#p221598</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Dust/smoke in-camera?]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/221592/#p221592"/>
			<content type="html"><![CDATA[Will it be animatable?]]></content>
			<author>
				<name><![CDATA[Briks]]></name>
				<uri>https://bricksinmotion.com/forums/user/4291/</uri>
			</author>
			<updated>2011-06-13T06:47:38Z</updated>
			<id>https://bricksinmotion.com/forums/post/221592/#p221592</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Dust/smoke in-camera?]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/221495/#p221495"/>
			<content type="html"><![CDATA[You Should use flour!]]></content>
			<author>
				<name><![CDATA[bengreenow]]></name>
				<uri>https://bricksinmotion.com/forums/user/3819/</uri>
			</author>
			<updated>2011-06-12T17:37:49Z</updated>
			<id>https://bricksinmotion.com/forums/post/221495/#p221495</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Dust/smoke in-camera?]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/221472/#p221472"/>
			<content type="html"><![CDATA[I think that picture you got there looks pretty epic, why can't you just photoshop it like I do :/ .]]></content>
			<author>
				<name><![CDATA[Flizzet]]></name>
				<uri>https://bricksinmotion.com/forums/user/2120/</uri>
			</author>
			<updated>2011-06-12T14:58:31Z</updated>
			<id>https://bricksinmotion.com/forums/post/221472/#p221472</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Dust/smoke in-camera?]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/221457/#p221457"/>
			<content type="html"><![CDATA[Post production isn't ideal, as it would require much time and hard work to make it seem realistic.]]></content>
			<author>
				<name><![CDATA[RealBrick]]></name>
				<uri>https://bricksinmotion.com/forums/user/766/</uri>
			</author>
			<updated>2011-06-12T12:23:10Z</updated>
			<id>https://bricksinmotion.com/forums/post/221457/#p221457</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Dust/smoke in-camera?]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/221455/#p221455"/>
			<content type="html"><![CDATA[Thanks for answering :)
Do you think it is some other ways to do it?
I could do it in post production it that is the only alternative.]]></content>
			<author>
				<name><![CDATA[Briks]]></name>
				<uri>https://bricksinmotion.com/forums/user/4291/</uri>
			</author>
			<updated>2011-06-12T12:18:43Z</updated>
			<id>https://bricksinmotion.com/forums/post/221455/#p221455</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Dust/smoke in-camera?]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/221454/#p221454"/>
			<content type="html"><![CDATA[find a substance that will create a dust and shower it on the set, then you should get that effect. Try flour.]]></content>
			<author>
				<name><![CDATA[RealBrick]]></name>
				<uri>https://bricksinmotion.com/forums/user/766/</uri>
			</author>
			<updated>2011-06-12T12:03:05Z</updated>
			<id>https://bricksinmotion.com/forums/post/221454/#p221454</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Dust/smoke in-camera?]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/221448/#p221448"/>
			<content type="html"><![CDATA[Hello! :) 

My TOY entry will be about a temple. I will need some dust in the air, and light is going to come in from the windows.
Is it any way to do that in-camera?
I want it to look kinda like this:
[img]http://img706.imageshack.us/img706/1351/rayscopy.jpg[/img]

(photoshopped)]]></content>
			<author>
				<name><![CDATA[Briks]]></name>
				<uri>https://bricksinmotion.com/forums/user/4291/</uri>
			</author>
			<updated>2011-06-12T11:10:25Z</updated>
			<id>https://bricksinmotion.com/forums/post/221448/#p221448</id>
		</entry>
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