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	<title type="html"><![CDATA[Forums - Bricks in Motion - punch and walk sequence test]]></title>
	<link rel="self" href="http://bricksinmotion.com/forums/feed/atom/topic/10556/"/>
	<updated>2011-06-08T19:07:28Z</updated>
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	<id>https://bricksinmotion.com/forums/topic/10556/punch-and-walk-sequence-test/</id>
		<entry>
			<title type="html"><![CDATA[Re: punch and walk sequence test]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/220743/#p220743"/>
			<content type="html"><![CDATA[[quote=Brickyman]I've linked to this time, and time again.

It helped me A LOT.

So if you haven't already, [url=http://www.mediafinearts.com/legomation/resources/legofight_tutorial.pdf]read this!!![/url][/quote]
Yea...I've read that a lot. I still can't seem to do it right.]]></content>
			<author>
				<name><![CDATA[VanderFlame Studios]]></name>
				<uri>https://bricksinmotion.com/forums/user/3870/</uri>
			</author>
			<updated>2011-06-08T19:07:28Z</updated>
			<id>https://bricksinmotion.com/forums/post/220743/#p220743</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: punch and walk sequence test]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/220741/#p220741"/>
			<content type="html"><![CDATA[Realistic reactions to movement.
That's probably one of the biggest problems with brickfilm fights usually. :P
Every moment needs a proper reaction. such as a small strike will not send a minifigure back at a speed faster than the strike was delivered. Also, it's important that the blow touches the target properly, and that the target goes in the same direction as the blow. There are a lot of brickfilms where someone gets hit but they don't even get hit properly and fly in the wrong direction faster than the blow. xD Looks weird. For your film the target should have probably just moved his body a little and have his head turn a little bit more like a slap. For an effect of comedy, having the head rotate all the way around would have been amusing.]]></content>
			<author>
				<name><![CDATA[Squid]]></name>
				<uri>https://bricksinmotion.com/forums/user/3704/</uri>
			</author>
			<updated>2011-06-08T19:03:19Z</updated>
			<id>https://bricksinmotion.com/forums/post/220741/#p220741</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: punch and walk sequence test]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/220739/#p220739"/>
			<content type="html"><![CDATA[May be [url=http://www.google.nl/url?sa=t&source=web&cd=1&ved=0CBkQFjAA&url=http%3A%2F%2Fwww.mediafinearts.com%2Flegomation%2Fresources%2Flegofight_tutorial.pdf&ei=TsbvTYCMEYmWOuu69d0B&usg=AFQjCNFykfP8c8WZ2nXhwcCfRV15PHCrpQ]this[/url] helps

edit/ was one of multiple tabs I had open, didn't see reaction above before I posted..]]></content>
			<author>
				<name><![CDATA[Mic]]></name>
				<uri>https://bricksinmotion.com/forums/user/4234/</uri>
			</author>
			<updated>2011-06-08T18:59:48Z</updated>
			<id>https://bricksinmotion.com/forums/post/220739/#p220739</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: punch and walk sequence test]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/220738/#p220738"/>
			<content type="html"><![CDATA[I've linked to this time, and time again.

It helped me A LOT.

So if you haven't already, [url=http://www.mediafinearts.com/legomation/resources/legofight_tutorial.pdf]read this!!![/url]]]></content>
			<author>
				<name><![CDATA[Brickyman]]></name>
				<uri>https://bricksinmotion.com/forums/user/110/</uri>
			</author>
			<updated>2011-06-08T18:56:00Z</updated>
			<id>https://bricksinmotion.com/forums/post/220738/#p220738</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: punch and walk sequence test]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/220736/#p220736"/>
			<content type="html"><![CDATA[Can anyone give me a tutorial or tips on getting good fighting besides easing in and easing out? I already know about that.]]></content>
			<author>
				<name><![CDATA[VanderFlame Studios]]></name>
				<uri>https://bricksinmotion.com/forums/user/3870/</uri>
			</author>
			<updated>2011-06-08T18:52:36Z</updated>
			<id>https://bricksinmotion.com/forums/post/220736/#p220736</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: punch and walk sequence test]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/220724/#p220724"/>
			<content type="html"><![CDATA[The walking was great.

But it was more of a backhand than a punch.]]></content>
			<author>
				<name><![CDATA[Brickyman]]></name>
				<uri>https://bricksinmotion.com/forums/user/110/</uri>
			</author>
			<updated>2011-06-08T18:38:47Z</updated>
			<id>https://bricksinmotion.com/forums/post/220724/#p220724</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: punch and walk sequence test]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/220707/#p220707"/>
			<content type="html"><![CDATA[Walk cycle was pretty good. :)
But the punch didn't really seem very convincing. It looked more like he waved his hand in front of his face, and maybe brushed him slightly. Also, some step sound effects and some good punching sounds would be better.]]></content>
			<author>
				<name><![CDATA[Squid]]></name>
				<uri>https://bricksinmotion.com/forums/user/3704/</uri>
			</author>
			<updated>2011-06-08T17:31:09Z</updated>
			<id>https://bricksinmotion.com/forums/post/220707/#p220707</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[punch and walk sequence test]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/220705/#p220705"/>
			<content type="html"><![CDATA[A test I made the other day...I need some feedback if you would please. :) [url=http://www.youtube.com/user/vanderflamestudios#p/a/u/1/bjPgcFWNPS8]Youtube[/url]]]></content>
			<author>
				<name><![CDATA[VanderFlame Studios]]></name>
				<uri>https://bricksinmotion.com/forums/user/3870/</uri>
			</author>
			<updated>2011-06-08T17:20:07Z</updated>
			<id>https://bricksinmotion.com/forums/post/220705/#p220705</id>
		</entry>
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