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	<title type="html"><![CDATA[Forums - Bricks in Motion - After Effects Tutorials up for grabs]]></title>
	<link rel="self" href="http://bricksinmotion.com/forums/feed/atom/topic/10550/"/>
	<updated>2011-06-23T22:30:14Z</updated>
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	<id>https://bricksinmotion.com/forums/topic/10550/after-effects-tutorials-up-for-grabs/</id>
		<entry>
			<title type="html"><![CDATA[Re: After Effects Tutorials up for grabs]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/224149/#p224149"/>
			<content type="html"><![CDATA[I'd say bring them on filipe. AE is easily accessable to everyone if they want it to be. These tutorials will be useful in the resources section.]]></content>
			<author>
				<name><![CDATA[Ratboy Productions]]></name>
				<email><![CDATA[joshua@ratboyproductions.com]]></email>
				<uri>https://bricksinmotion.com/forums/user/838/</uri>
			</author>
			<updated>2011-06-23T22:30:14Z</updated>
			<id>https://bricksinmotion.com/forums/post/224149/#p224149</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: After Effects Tutorials up for grabs]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/221443/#p221443"/>
			<content type="html"><![CDATA[Look, I'm not saying money = quality. Don't put words in my mouth.

I'm saying that if two people are [b]equally creative and skilled[/b] at the programs they use, the one with the better equipment can undoubtedly make higher quality stuff than the one with the worse equipment. This is simply because he/she has got access to additional resources and therefore more possibilities. 

BUT and this is my point, if you don't know how to use the better software, you'll never be able to take advantage of the additional resources potentially at your disposal (even if you could shed out the money for software like AE easily). And the younger a person is, the easier it is for them to learn it.

I have no problem with freeware whatsoever, and I understand most young people cannot afford After Effects. But I have a problem with a community dedicatedly staying unprofessional, with guys like Filipe that want to help the community or at least some of the community evolve being suggested to go elsewhere when they are "too professional".

Yes, maybe not everyone is interested in After Effects but for gods sake shouldn't those who are be able to take advantage of Filipe's offer? I do think they should. And as you yourself have said Riley, there are a lot of people who have AE but don't know how to use it, people trying to include cool effects but hopelessly failing. Shouldn't they have a chance to improve? Or is it really that any professionality is not welcome here?

"Very few actually utilise AE fully and appropriately." - quote by Riley.]]></content>
			<author>
				<name><![CDATA[pacific]]></name>
				<email><![CDATA[anynameproductions@hotmail.com]]></email>
				<uri>https://bricksinmotion.com/forums/user/3529/</uri>
			</author>
			<updated>2011-06-12T09:53:49Z</updated>
			<id>https://bricksinmotion.com/forums/post/221443/#p221443</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: After Effects Tutorials up for grabs]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/221413/#p221413"/>
			<content type="html"><![CDATA[.]]></content>
			<author>
				<name><![CDATA[Riley]]></name>
				<uri>https://bricksinmotion.com/forums/user/31/</uri>
			</author>
			<updated>2011-06-12T03:41:20Z</updated>
			<id>https://bricksinmotion.com/forums/post/221413/#p221413</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: After Effects Tutorials up for grabs]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/221367/#p221367"/>
			<content type="html"><![CDATA[[quote=pacific]

Below are the profiles of two animators, both applying for the same job. In their CVs, they don't forget to include a note on their very special common hobby: stop-motion animation using LEGO minifigures. The human resources manager decides to have a look at their youtube pages:

[b]Paul Newman[/b]
I make my animated films using a combination of free programs. I edit and composite my shots in Debugmode WAX and my primary tool of animation is The Helium Frog animator, an ingenious little piece of software developed by Martin Prince. It does tend to break down at times but other than that it gets the job done very efficiently. For the mouth animations, I use MS Paint and a program called GlueFace. Leave my a message if you want to know anything. My camera is the Logitech Quick Cam Pro 9000, a webcam which I find produces great quality. 

[/quote]

But if they're films are of the same quality. Then it is Paul who should get the job. He has shown he can make something of quality without having to throw money at it.

I paraphrase this a little but:
"You can throw all the money your rich parents allow at your film but that doesn't make it good"
-Roberta Marie Munroe (Sundance programmer)

Also you're kind acting like a 'n0000b' by thinking money = quality.]]></content>
			<author>
				<name><![CDATA[Cartoonkid98]]></name>
				<uri>https://bricksinmotion.com/forums/user/1042/</uri>
			</author>
			<updated>2011-06-11T22:11:05Z</updated>
			<id>https://bricksinmotion.com/forums/post/221367/#p221367</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: After Effects Tutorials up for grabs]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/221339/#p221339"/>
			<content type="html"><![CDATA[The problem is, though, that all the n000000bz are in effect using cheap stuff. And if a person uses more professional equipment there's already some kind of distinction (at least in your mind). 

I'm not saying everyone that uses nice equipment also creates nice content. BUT there are far less people using great software they shouldn't even touch than n00bs failing epically at using freeware.]]></content>
			<author>
				<name><![CDATA[pacific]]></name>
				<email><![CDATA[anynameproductions@hotmail.com]]></email>
				<uri>https://bricksinmotion.com/forums/user/3529/</uri>
			</author>
			<updated>2011-06-11T18:53:51Z</updated>
			<id>https://bricksinmotion.com/forums/post/221339/#p221339</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: After Effects Tutorials up for grabs]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/221335/#p221335"/>
			<content type="html"><![CDATA[[quote=pacific]After reading only those two pieces of information, written by the animators themselves, who do you think produces better content?[/quote]
I say they're equal. I can't judge by the program; only by the content. A person can have the top of the line software (i.e, the latter) and still produce mediocre films, while a person with limited resources (The former) can produce films to a professional level. I find it ridiculous to say "They have better resources, so theirs must be better." Usually, the person without the resources works ten times harder than the person with resources, and usually gets a good result (Of course, I'm actually saying the people that try; not like n00bs from YouTube).]]></content>
			<author>
				<name><![CDATA[Juggernaut Pictures]]></name>
				<uri>https://bricksinmotion.com/forums/user/1880/</uri>
			</author>
			<updated>2011-06-11T18:44:15Z</updated>
			<id>https://bricksinmotion.com/forums/post/221335/#p221335</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: After Effects Tutorials up for grabs]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/221334/#p221334"/>
			<content type="html"><![CDATA[No. I meant it with regard to your quote: "no one who I want to work for will give two !@#$ if I can use Photoshop or if I can use After Effects". Maybe you don't need visual production skills in your job itself (at least under normal conditions), but during the job interview of course you'll make a better impression, a more FLEXIBLE impression if, additionally to economics expertise, you are also good at other areas (e.g. Visual Production) that are seemingly unrelated to your job. And, that good impression only fully unfolds itself if you make a [b]PROFESSIONAL[/b] impression on the part of the additional skill (the one that makes you appear flexible).

I'm sorry you got a wrong impression about what I intended to say, probably I didn't communicate it properly. My point is that expertise in popular and widely acclaimed programs such as After Effects (which even regular people outside the creative industry know) rather than expertise in open-source programs (which regular people DO NOT know) makes a better impression BECAUSE, among other reasons, it makes you appear professional. 

Below are the profiles of two animators, both applying for the same job. In their CVs, they don't forget to include a note on their very special common hobby: stop-motion animation using LEGO minifigures. The human resources manager decides to have a look at their youtube pages:

[b]Paul Newman[/b]
I make my animated films using a combination of free programs. I edit and composite my shots in Debugmode WAX and my primary tool of animation is The Helium Frog animator, an ingenious little piece of software developed by Martin Prince. It does tend to break down at times but other than that it gets the job done very efficiently. For the mouth animations, I use MS Paint and a program called GlueFace. Leave my a message if you want to know anything. My camera is the Logitech Quick Cam Pro 9000, a webcam which I find produces great quality. 

[b]E. G. Young[/b]
All my films are shot in Dragon Stop Motion, edited in Adobe Premiere Pro and then later on imported into Adobe After Effects for special effects and a general final polish. For the occasional lip-syncing, I use Adobe Illustrator and again, After Effects. My camera is a Canon D7000 with Nikon lenses. If you've got any questions on the technical side of things, please don't hesitate to drop me an e-mail at "egyoung@yahoo.com".

After reading only those two pieces of information, written by the animators themselves, who do you think produces better content?

By the way, if it helps you understand my point better: it's the same between Photoshop and GIMP (well almost because GIMP is a phenomenal program and really an out-of-the-box kind of thing in terms of freeware).]]></content>
			<author>
				<name><![CDATA[pacific]]></name>
				<email><![CDATA[anynameproductions@hotmail.com]]></email>
				<uri>https://bricksinmotion.com/forums/user/3529/</uri>
			</author>
			<updated>2011-06-11T18:33:26Z</updated>
			<id>https://bricksinmotion.com/forums/post/221334/#p221334</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: After Effects Tutorials up for grabs]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/221330/#p221330"/>
			<content type="html"><![CDATA[I was just saying that Final Cut Pro is an editor's tool, not a VFX artist. Unless you could use it, they wouldn't ask you to edit. Just to do fx work. I don't work solely with AE, definitely not, and I have worked for several FX house entities as a project hire, which can't quite be discussed yet.]]></content>
			<author>
				<name><![CDATA[FilipeJMonteiro]]></name>
				<email><![CDATA[filipejrsmonteiro@gmail.com]]></email>
				<uri>https://bricksinmotion.com/forums/user/1871/</uri>
			</author>
			<updated>2011-06-11T18:14:35Z</updated>
			<id>https://bricksinmotion.com/forums/post/221330/#p221330</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: After Effects Tutorials up for grabs]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/221316/#p221316"/>
			<content type="html"><![CDATA[.]]></content>
			<author>
				<name><![CDATA[Riley]]></name>
				<uri>https://bricksinmotion.com/forums/user/31/</uri>
			</author>
			<updated>2011-06-11T17:03:40Z</updated>
			<id>https://bricksinmotion.com/forums/post/221316/#p221316</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: After Effects Tutorials up for grabs]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/221302/#p221302"/>
			<content type="html"><![CDATA[Off-topic is good, I'm diggin' it ;)]]></content>
			<author>
				<name><![CDATA[FilipeJMonteiro]]></name>
				<email><![CDATA[filipejrsmonteiro@gmail.com]]></email>
				<uri>https://bricksinmotion.com/forums/user/1871/</uri>
			</author>
			<updated>2011-06-11T15:08:07Z</updated>
			<id>https://bricksinmotion.com/forums/post/221302/#p221302</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: After Effects Tutorials up for grabs]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/221274/#p221274"/>
			<content type="html"><![CDATA[The whole argument started out when my rant (which is admittedly a bit off-topic) was commented on. :) 

Ok, let's close this case. I still hang on to my opinion that employers want charismatic, youthful and flexible employees, not just anyone who has studied whatever they build their company upon, however.

Sorry Filipe for the off-topic discussion.]]></content>
			<author>
				<name><![CDATA[pacific]]></name>
				<email><![CDATA[anynameproductions@hotmail.com]]></email>
				<uri>https://bricksinmotion.com/forums/user/3529/</uri>
			</author>
			<updated>2011-06-11T11:07:19Z</updated>
			<id>https://bricksinmotion.com/forums/post/221274/#p221274</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: After Effects Tutorials up for grabs]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/221271/#p221271"/>
			<content type="html"><![CDATA[[quote=WelcomeToAwesomeness]None of this really matters. The point is this Filipe guy is good at After Effects and he wants to make some tutorials. Case Closed.[/quote]

Basically.


[quote=Riley](...)would be the VFX industry, and even then you'd be a fool not to go out and learn how to use programs like Final Cut and Motion, since they've already risen to the prominence of AE in half the time.[/quote]

Why would they ask you to touch an editing software to do VFX? Wouldn't happen.]]></content>
			<author>
				<name><![CDATA[FilipeJMonteiro]]></name>
				<email><![CDATA[filipejrsmonteiro@gmail.com]]></email>
				<uri>https://bricksinmotion.com/forums/user/1871/</uri>
			</author>
			<updated>2011-06-11T10:57:23Z</updated>
			<id>https://bricksinmotion.com/forums/post/221271/#p221271</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: After Effects Tutorials up for grabs]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/221256/#p221256"/>
			<content type="html"><![CDATA[None of this really matters. The point is this Filipe guy is good at After Effects and he wants to make some tutorials. Case Closed.]]></content>
			<author>
				<name><![CDATA[WelcomeToAwesomeness]]></name>
				<email><![CDATA[jetpackcat@gmail.com]]></email>
				<uri>https://bricksinmotion.com/forums/user/3513/</uri>
			</author>
			<updated>2011-06-11T05:49:32Z</updated>
			<id>https://bricksinmotion.com/forums/post/221256/#p221256</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: After Effects Tutorials up for grabs]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/221255/#p221255"/>
			<content type="html"><![CDATA[It seems like there are two different arguments going on at the moment. 

My initial point was that most people here will never get into any industry that will ever even remotely require the slightest use of any vfx program ever at all. I spent 3-4 years making lego movies, thinking about how great it would be to get into the movie industry and work on that stuff. I realised I was more suited and skilled to work in business, economics and law. That kind of pathway will never require me to touch anything like AE, and even though I know how to use the whole Adobe product line proficiently, I wouldn't even bother making that one of my main points of interest, since no one who I want to work for will give two !@#$ if I can use Photoshop or if I can use After Effects. The 12, 13 and 14 year olds who come on here all love and enjoy film making and learning about it, but most will realise it's not their calling in life, that they are more interested in things like literature, science or humanities. In fact most people here probably appreciate a well told story that's not as technically impressive more so than they would a pointless film with some cool effects. The people here who do go into film, probably won't be interested in focusing on the VFX heavy side. Knowing how VFX can be utilised will help in the process, but they don't need to know the ins and outs of AE specifically.

Remember the guys on BiM are here to make brickfilms and movies, not to produce special effects.
Take a look at the filmmaking forums. There are nine, producing VFX would only fit into post-production, and even then VFX is a very small part, and AE is even smaller within that.

The subject you brought up about AE being more valuable to an employer is also ridiculous. Will an employer prefer someone who is able to use any piece of software and make the most of it, pushing the capabilities of any program to produce the best possible product, or will they prefer you to have a bit of knowledge in a very specific bit of software that only deals with a small part of video production? The only industry that would be able to appreciate AE specifically, would be the VFX industry, and even then you'd be a fool not to go out and learn how to use programs like Final Cut and Motion, since they've already risen to the prominence of AE in half the time.

I want to stress this point even further - most people on here will never go into the filmmaking profession, and if they do, it probably won't have anything to do with the VFX side of production considering it is a very small and specific part of of post-production.]]></content>
			<author>
				<name><![CDATA[Riley]]></name>
				<uri>https://bricksinmotion.com/forums/user/31/</uri>
			</author>
			<updated>2011-06-11T04:29:49Z</updated>
			<id>https://bricksinmotion.com/forums/post/221255/#p221255</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: After Effects Tutorials up for grabs]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/221226/#p221226"/>
			<content type="html"><![CDATA[No, that's not what I'm going towards. Also, lets put beforehand that there are programs which are free and still well-used and excellent but those are the exception. Lightworks definitely is. Probably Blender is too but then I'm the worst person to say anything about this because I haven't tried CGI myself [i]yet[/i].

What you mustn't forget about the "what employers like better" thing is that often free programs are different in structure from what the industry standards are and therefore, if you're able to use the free program that doesn't necessarily mean you could control the professional (or whatever you'd prefer to call it) software.

And at this time, another skill comes into play that is beneficial having. On the one hand, we have one's creativity (meaning they can make something wonderful using not-so-wonderful software) BUT there's also the valuable ability of being adept at using a good program.

A programmer needs to be able to form mathematical algorithms. BUT he also needs to be able to insert those algorithms into a popular programming language (e.g. Visual Basic) if he wants to be employed. Some guy might form wonderful algorithms and even "speak" a programming language, yet Microsoft won't take him unless he "speaks" on of the big ones: C#, Visual Basic, Java,...

It's also a question of workflow. In most jobs, team work is a crucial skill. That's why there are certain pieces of software that have been established as a standard. How are you supposed to team work if you can only use WAX but the others are AE people? How should you pass on a project to let another person continue your work? In AE, you obviously can't import a WAX project file.]]></content>
			<author>
				<name><![CDATA[pacific]]></name>
				<email><![CDATA[anynameproductions@hotmail.com]]></email>
				<uri>https://bricksinmotion.com/forums/user/3529/</uri>
			</author>
			<updated>2011-06-10T23:12:27Z</updated>
			<id>https://bricksinmotion.com/forums/post/221226/#p221226</id>
		</entry>
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