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	<title type="html"><![CDATA[Forums - Bricks in Motion - Walking a Mecha]]></title>
	<link rel="self" href="http://bricksinmotion.com/forums/feed/atom/topic/10508/"/>
	<updated>2011-06-03T21:33:14Z</updated>
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	<id>https://bricksinmotion.com/forums/topic/10508/walking-a-mecha/</id>
		<entry>
			<title type="html"><![CDATA[Re: Walking a Mecha]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/219765/#p219765"/>
			<content type="html"><![CDATA[[quote=boardron]Another test, wider stance, higher feet, removed some of the armour plating.

Personally, I think this looks better than the first test...

[url]http://www.youtube.com/watch?v=DwZmqdDng1I[/url]

Edit: sorry about the camera shake...[/quote]
I think I like the first better...]]></content>
			<author>
				<name><![CDATA[WelcomeToAwesomeness]]></name>
				<email><![CDATA[jetpackcat@gmail.com]]></email>
				<uri>https://bricksinmotion.com/forums/user/3513/</uri>
			</author>
			<updated>2011-06-03T21:33:14Z</updated>
			<id>https://bricksinmotion.com/forums/post/219765/#p219765</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Walking a Mecha]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/219751/#p219751"/>
			<content type="html"><![CDATA[Another test, wider stance, higher feet, removed some of the armour plating.

Personally, I think this looks better than the first test...

[url]http://www.youtube.com/watch?v=DwZmqdDng1I[/url]

Edit: sorry about the camera shake...]]></content>
			<author>
				<name><![CDATA[boardron]]></name>
				<uri>https://bricksinmotion.com/forums/user/3250/</uri>
			</author>
			<updated>2011-06-03T20:41:55Z</updated>
			<id>https://bricksinmotion.com/forums/post/219751/#p219751</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Walking a Mecha]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/219713/#p219713"/>
			<content type="html"><![CDATA[Yeah, it was pretty good. Stomping would definitely have made it look more realistic, if you find it hard to pose it then I would say to stick some blue tack behind the joints. That way they aren't visible in the camera, and hold it up better. May not work that well, but I found it worked with those floppy skeletons.]]></content>
			<author>
				<name><![CDATA[Filmfire96]]></name>
				<uri>https://bricksinmotion.com/forums/user/1700/</uri>
			</author>
			<updated>2011-06-03T17:29:00Z</updated>
			<id>https://bricksinmotion.com/forums/post/219713/#p219713</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Walking a Mecha]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/219707/#p219707"/>
			<content type="html"><![CDATA[Pretty good considering that those are hard to animate.]]></content>
			<author>
				<name><![CDATA[VanderFlame Studios]]></name>
				<uri>https://bricksinmotion.com/forums/user/3870/</uri>
			</author>
			<updated>2011-06-03T17:07:51Z</updated>
			<id>https://bricksinmotion.com/forums/post/219707/#p219707</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Walking a Mecha]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/219549/#p219549"/>
			<content type="html"><![CDATA[Very nice! I'd suggest lifting his legs more, with Mechas you really want to over-exaggerate the steps.]]></content>
			<author>
				<name><![CDATA[kcirbfilms]]></name>
				<email><![CDATA[kcirbfilms@gmail.com]]></email>
				<uri>https://bricksinmotion.com/forums/user/1249/</uri>
			</author>
			<updated>2011-06-03T00:57:35Z</updated>
			<id>https://bricksinmotion.com/forums/post/219549/#p219549</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Walking a Mecha]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/219548/#p219548"/>
			<content type="html"><![CDATA[Looks pretty good!
I tried to animate one myself. It didn't work.]]></content>
			<author>
				<name><![CDATA[ZP]]></name>
				<email><![CDATA[ackar99@gmail.com]]></email>
				<uri>https://bricksinmotion.com/forums/user/2111/</uri>
			</author>
			<updated>2011-06-03T00:46:41Z</updated>
			<id>https://bricksinmotion.com/forums/post/219548/#p219548</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Walking a Mecha]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/219535/#p219535"/>
			<content type="html"><![CDATA[That looked really good! 
Depending on the flexibility of the mech I would suggest make him stomp a bit more instead of walking, he looked a bit stiff. But seriously, that was great!]]></content>
			<author>
				<name><![CDATA[topit]]></name>
				<uri>https://bricksinmotion.com/forums/user/2995/</uri>
			</author>
			<updated>2011-06-02T23:22:56Z</updated>
			<id>https://bricksinmotion.com/forums/post/219535/#p219535</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Walking a Mecha]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/219502/#p219502"/>
			<content type="html"><![CDATA[Must be really hard to animate with.  Nice job!]]></content>
			<author>
				<name><![CDATA[alexsnowskate]]></name>
				<uri>https://bricksinmotion.com/forums/user/2870/</uri>
			</author>
			<updated>2011-06-02T20:34:14Z</updated>
			<id>https://bricksinmotion.com/forums/post/219502/#p219502</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Walking a Mecha]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/219499/#p219499"/>
			<content type="html"><![CDATA[A little choppy, but it's quite good especially for how much harder it is to animate a mecha]]></content>
			<author>
				<name><![CDATA[WelcomeToAwesomeness]]></name>
				<email><![CDATA[jetpackcat@gmail.com]]></email>
				<uri>https://bricksinmotion.com/forums/user/3513/</uri>
			</author>
			<updated>2011-06-02T20:31:51Z</updated>
			<id>https://bricksinmotion.com/forums/post/219499/#p219499</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Walking a Mecha]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/219498/#p219498"/>
			<content type="html"><![CDATA[[quote=boardron]Just a small test of walking a mecha.

found out that it's really hard... too many hinges compared to a minifig.
Going to try to make a simpler mecha. This one was based on an exoforce model.

[url]http://www.youtube.com/watch?v=VGb24giXRFc[/url][/quote]

Sorry for THE double post. Thought i'd hit the edit button...]]></content>
			<author>
				<name><![CDATA[boardron]]></name>
				<uri>https://bricksinmotion.com/forums/user/3250/</uri>
			</author>
			<updated>2011-06-02T20:31:41Z</updated>
			<id>https://bricksinmotion.com/forums/post/219498/#p219498</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Walking a Mecha]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/219488/#p219488"/>
			<content type="html"><![CDATA[Just a small test of walking a mecha.

found out that it's really hard...

[url]http://www.youtube.com/watch?v=VGb24giXRFc[/url]]]></content>
			<author>
				<name><![CDATA[boardron]]></name>
				<uri>https://bricksinmotion.com/forums/user/3250/</uri>
			</author>
			<updated>2011-06-02T20:12:23Z</updated>
			<id>https://bricksinmotion.com/forums/post/219488/#p219488</id>
		</entry>
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