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	<title type="html"><![CDATA[Forums - Bricks in Motion - How to green-screen properly green screen angled shots IN THE OPEN?]]></title>
	<link rel="self" href="http://bricksinmotion.com/forums/feed/atom/topic/10454/"/>
	<updated>2011-05-28T23:25:17Z</updated>
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	<id>https://bricksinmotion.com/forums/topic/10454/how-to-greenscreen-properly-green-screen-angled-shots-in-the-open/</id>
		<entry>
			<title type="html"><![CDATA[Re: How to green-screen properly green screen angled shots IN THE OPEN?]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/218605/#p218605"/>
			<content type="html"><![CDATA[[quote=pacific]Thanks for all the input.

Actually, there are trees and such but you would still see the pointed end of the baseplate. I mean, trees aren't like walls and 100% dense. 

The only way I can think of to make the shot angular is to make the "pointed end" straight by adding loose green non-baseplates to smoothen it out. It wouldn't be perfectly smooth but hey... OR the shot is going to be pretty much 90 degrees after all.

@Minifig: where do you get all your awesome rules from? Is there a website or something? :)

Cheers[/quote]
Then cover up that pointed end with something. Like a bush, maybe. I know trees aren't 100% dense, it's just that if you're trying to make it look like a forest, it should be fairly dense. Go look at a real forest and you'll see what I mean.

I made that "rule" up. That's because that's what you have to do to make it look like the background is far away when it really isn't.]]></content>
			<author>
				<name><![CDATA[minifig051]]></name>
				<uri>https://bricksinmotion.com/forums/user/2879/</uri>
			</author>
			<updated>2011-05-28T23:25:17Z</updated>
			<id>https://bricksinmotion.com/forums/post/218605/#p218605</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: How to green-screen properly green screen angled shots IN THE OPEN?]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/218573/#p218573"/>
			<content type="html"><![CDATA[[quote=pacific]
Actually, there are trees and such but you would still see the pointed end of the baseplate. I mean, trees aren't like walls and 100% dense. 
[/quote]
If there are trees, you can cover up the pointed end. Small plants, brick-built trees, bushes, a few fallen logs; it's doable, as long as you have trees already there, you can easily just add more plants and whatnot to cover up the area.]]></content>
			<author>
				<name><![CDATA[kcirbfilms]]></name>
				<email><![CDATA[kcirbfilms@gmail.com]]></email>
				<uri>https://bricksinmotion.com/forums/user/1249/</uri>
			</author>
			<updated>2011-05-28T20:44:00Z</updated>
			<id>https://bricksinmotion.com/forums/post/218573/#p218573</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: How to green-screen properly green screen angled shots IN THE OPEN?]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/218522/#p218522"/>
			<content type="html"><![CDATA[Thanks for all the input.

Actually, there are trees and such but you would still see the pointed end of the baseplate. I mean, trees aren't like walls and 100% dense. 

The only way I can think of to make the shot angular is to make the "pointed end" straight by adding loose green non-baseplates to smoothen it out. It wouldn't be perfectly smooth but hey... OR the shot is going to be pretty much 90 degrees after all.

@Minifig: where do you get all your awesome rules from? Is there a website or something? :)

Cheers]]></content>
			<author>
				<name><![CDATA[pacific]]></name>
				<email><![CDATA[anynameproductions@hotmail.com]]></email>
				<uri>https://bricksinmotion.com/forums/user/3529/</uri>
			</author>
			<updated>2011-05-28T12:35:35Z</updated>
			<id>https://bricksinmotion.com/forums/post/218522/#p218522</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: How to green-screen properly green screen angled shots IN THE OPEN?]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/218457/#p218457"/>
			<content type="html"><![CDATA[You are forgetting Rule #1 about backgrounds: You must cover the place where the background and the baseplate meet. If you don't, it makes it look like the ground drops out. Does it look like that in real life? No. I would advise not using a green screen. Use a blue sheet of paper for a sky background. That way, you don't have to go through all that keying and color correcting and all that.]]></content>
			<author>
				<name><![CDATA[minifig051]]></name>
				<uri>https://bricksinmotion.com/forums/user/2879/</uri>
			</author>
			<updated>2011-05-27T20:48:56Z</updated>
			<id>https://bricksinmotion.com/forums/post/218457/#p218457</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: How to green-screen properly green screen angled shots IN THE OPEN?]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/218437/#p218437"/>
			<content type="html"><![CDATA[Oh! I get what you mean. Just turn the baseplate if you can. If you want to to a wide open shot, you're either going to need SEVERAL baseplates or use CGI...which is of course...complicated.]]></content>
			<author>
				<name><![CDATA[VanderFlame Studios]]></name>
				<uri>https://bricksinmotion.com/forums/user/3870/</uri>
			</author>
			<updated>2011-05-27T17:12:21Z</updated>
			<id>https://bricksinmotion.com/forums/post/218437/#p218437</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: How to green-screen properly green screen angled shots IN THE OPEN?]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/218435/#p218435"/>
			<content type="html"><![CDATA[I believe I understand; the baseplates are angled, so it looks weird that the ground seems to be pointed and the background just randomly starts around a corner of the ground. The only solution I could think of would be to put trees or a wall or something in the back of the baseplate. Out of curiosity, does it have to be completely in the open? If you want a field, you could have grasses sticking up or possibly an old wall in the back; if it absolutely has to be completely blank and open, then the only solution would be to either try and copy and paste (in post production) half of a baseplate to make a strait line (not recommended, would be quite difficult and time consuming), or just get by without any angled shots that include the edge of the baseplate. It really makes a difference exactly what the setting is, and what's going on in this scene.]]></content>
			<author>
				<name><![CDATA[kcirbfilms]]></name>
				<email><![CDATA[kcirbfilms@gmail.com]]></email>
				<uri>https://bricksinmotion.com/forums/user/1249/</uri>
			</author>
			<updated>2011-05-27T16:54:35Z</updated>
			<id>https://bricksinmotion.com/forums/post/218435/#p218435</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: How to green-screen properly green screen angled shots IN THE OPEN?]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/218428/#p218428"/>
			<content type="html"><![CDATA[I don't understand what you are saying. What IS your problem with it? What is not working for you?]]></content>
			<author>
				<name><![CDATA[VanderFlame Studios]]></name>
				<uri>https://bricksinmotion.com/forums/user/3870/</uri>
			</author>
			<updated>2011-05-27T15:57:39Z</updated>
			<id>https://bricksinmotion.com/forums/post/218428/#p218428</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[How to green-screen properly green screen angled shots IN THE OPEN?]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/218426/#p218426"/>
			<content type="html"><![CDATA[Hi,

I can't seem to find a proper solution for this problem.

[img]http://i1185.photobucket.com/albums/z354/ibrahimovich232/Greenscreenpic.jpg[/img]
The set is pretty much an open scenery. So how am I supposed to green screen this? I mean, it shouldn't look like this (the green colour is NOT the green screen, it's the set):

[img]http://i1185.photobucket.com/albums/z354/ibrahimovich232/Greenscreenpic2.jpg[/img]

For those who do not understand the problem yet: when I shot from an angled point of view, obviously the set looks "pointed" (if I use 4 large square baseplates), because the camera doesn't point directly at it.


I'm open for all your advices, guys. You would help me out SO MUCH - I'd be eternally grateful. Please!

-pacific


EDIT: Any mod please edit the title, I realized I messed it up.]]></content>
			<author>
				<name><![CDATA[pacific]]></name>
				<email><![CDATA[anynameproductions@hotmail.com]]></email>
				<uri>https://bricksinmotion.com/forums/user/3529/</uri>
			</author>
			<updated>2011-05-27T15:39:15Z</updated>
			<id>https://bricksinmotion.com/forums/post/218426/#p218426</id>
		</entry>
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