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	<title type="html"><![CDATA[Forums - Bricks in Motion - Challenge Room]]></title>
	<link rel="self" href="http://bricksinmotion.com/forums/feed/atom/topic/10407/"/>
	<updated>2011-06-21T07:50:26Z</updated>
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	<id>https://bricksinmotion.com/forums/topic/10407/challenge-room/</id>
		<entry>
			<title type="html"><![CDATA[Re: Challenge Room]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/223322/#p223322"/>
			<content type="html"><![CDATA[[quote=Lechnology][url=http://www.youtube.com/watch?v=zxt58U78q-Y]More work done.[/url][/quote]
It's very good, but the animation doesn't look like a Lego. Of course, you may not be aiming for that style.]]></content>
			<author>
				<name><![CDATA[WelcomeToAwesomeness]]></name>
				<email><![CDATA[jetpackcat@gmail.com]]></email>
				<uri>https://bricksinmotion.com/forums/user/3513/</uri>
			</author>
			<updated>2011-06-21T07:50:26Z</updated>
			<id>https://bricksinmotion.com/forums/post/223322/#p223322</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Challenge Room]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/223302/#p223302"/>
			<content type="html"><![CDATA[[url=http://www.youtube.com/watch?v=zxt58U78q-Y]More work done.[/url]]]></content>
			<author>
				<name><![CDATA[Lechnology]]></name>
				<uri>https://bricksinmotion.com/forums/user/80/</uri>
			</author>
			<updated>2011-06-21T03:54:35Z</updated>
			<id>https://bricksinmotion.com/forums/post/223302/#p223302</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Challenge Room]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/219808/#p219808"/>
			<content type="html"><![CDATA[What I'm going for is to accomplish realism with Soft Body Dynamics rather than manual animation.  My guesswork with the rigged version maybe close to realistic, but it's a lot of guesswork and it's restricted to the rig I'm using which has a limited number of articulation.  It actually only had three 3-point armatures, one on each side, and one in the middle.  Once I've found the best setting in the Soft Body modifier, it's bye-bye rigged cape.

So to answer your question, based on everyone's feedback, I want the Soft body dynamic version to act as real as the rigged cape.  That means adjusting the stiffness of the cape so it's not so stiff like in the walk cycle but not fluttery like in the flat mesh version.]]></content>
			<author>
				<name><![CDATA[Lechnology]]></name>
				<uri>https://bricksinmotion.com/forums/user/80/</uri>
			</author>
			<updated>2011-06-04T01:03:27Z</updated>
			<id>https://bricksinmotion.com/forums/post/219808/#p219808</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Challenge Room]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/219789/#p219789"/>
			<content type="html"><![CDATA[Are you going for what looks more LEGOesque or what looks more realistic? The one on the left looks realistic, while the one on the right looks almost as realistic but more like a LEGO cape.]]></content>
			<author>
				<name><![CDATA[Golden]]></name>
				<uri>https://bricksinmotion.com/forums/user/2110/</uri>
			</author>
			<updated>2011-06-03T23:59:39Z</updated>
			<id>https://bricksinmotion.com/forums/post/219789/#p219789</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Challenge Room]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/219783/#p219783"/>
			<content type="html"><![CDATA[Most of y'all say the rigged version.  I say, let's look at Soft Body dynamics again

[url=http://www.youtube.com/watch?v=SqQJ8KOEOUw]Cape Revisit II[/url]]]></content>
			<author>
				<name><![CDATA[Lechnology]]></name>
				<uri>https://bricksinmotion.com/forums/user/80/</uri>
			</author>
			<updated>2011-06-03T23:38:08Z</updated>
			<id>https://bricksinmotion.com/forums/post/219783/#p219783</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Challenge Room]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/218986/#p218986"/>
			<content type="html"><![CDATA[The first one is better without a doubt.]]></content>
			<author>
				<name><![CDATA[pacific]]></name>
				<email><![CDATA[anynameproductions@hotmail.com]]></email>
				<uri>https://bricksinmotion.com/forums/user/3529/</uri>
			</author>
			<updated>2011-05-31T14:05:54Z</updated>
			<id>https://bricksinmotion.com/forums/post/218986/#p218986</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Challenge Room]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/218928/#p218928"/>
			<content type="html"><![CDATA[[url=http://www.youtube.com/watch?v=DQMld5j6y34]Cape revisited[/url].  Thoughts?]]></content>
			<author>
				<name><![CDATA[Lechnology]]></name>
				<uri>https://bricksinmotion.com/forums/user/80/</uri>
			</author>
			<updated>2011-05-31T00:27:06Z</updated>
			<id>https://bricksinmotion.com/forums/post/218928/#p218928</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Challenge Room]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/218393/#p218393"/>
			<content type="html"><![CDATA[[url=http://www.youtube.com/watch?v=-GCZ1H8bi2I]Additional sound check, imitation cloth check, and burn/scorching check[/url]
-No accompanying video log.]]></content>
			<author>
				<name><![CDATA[Lechnology]]></name>
				<uri>https://bricksinmotion.com/forums/user/80/</uri>
			</author>
			<updated>2011-05-27T06:35:25Z</updated>
			<id>https://bricksinmotion.com/forums/post/218393/#p218393</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Challenge Room]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/217219/#p217219"/>
			<content type="html"><![CDATA[No, that's my evil twin brother, Lachnology.]]></content>
			<author>
				<name><![CDATA[Lechnology]]></name>
				<uri>https://bricksinmotion.com/forums/user/80/</uri>
			</author>
			<updated>2011-05-20T04:41:50Z</updated>
			<id>https://bricksinmotion.com/forums/post/217219/#p217219</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Challenge Room]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/217199/#p217199"/>
			<content type="html"><![CDATA[Wow, that's what you look like.]]></content>
			<author>
				<name><![CDATA[WelcomeToAwesomeness]]></name>
				<email><![CDATA[jetpackcat@gmail.com]]></email>
				<uri>https://bricksinmotion.com/forums/user/3513/</uri>
			</author>
			<updated>2011-05-20T01:38:35Z</updated>
			<id>https://bricksinmotion.com/forums/post/217199/#p217199</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Challenge Room]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/217187/#p217187"/>
			<content type="html"><![CDATA[Thought I finally take part in the Animation Challenge, CGI-style.

Some prep work beforehand, such as a sound check.

[url=http://www.youtube.com/watch?v=t2O0cj9ubbw&hd=1]Lightsaber Sound Check[/url]
   -[url=http://www.youtube.com/watch?v=nkM6D1pJkNY&hd=1]Accompanying Video Log[/url]]]></content>
			<author>
				<name><![CDATA[Lechnology]]></name>
				<uri>https://bricksinmotion.com/forums/user/80/</uri>
			</author>
			<updated>2011-05-20T00:33:14Z</updated>
			<id>https://bricksinmotion.com/forums/post/217187/#p217187</id>
		</entry>
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