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	<title type="html"><![CDATA[Forums - Bricks in Motion - Arrows]]></title>
	<link rel="self" href="http://bricksinmotion.com/forums/feed/atom/topic/10255/"/>
	<updated>2011-05-04T23:34:58Z</updated>
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	<id>https://bricksinmotion.com/forums/topic/10255/arrows/</id>
		<entry>
			<title type="html"><![CDATA[Re: Arrows]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/214691/#p214691"/>
			<content type="html"><![CDATA[I've cut the strings off my crossbow so that I can animate them as well, if you have that done and a even 'semi' realistic arrow it'd be awesome]]></content>
			<author>
				<name><![CDATA[Cooked Cat]]></name>
				<uri>https://bricksinmotion.com/forums/user/2836/</uri>
			</author>
			<updated>2011-05-04T23:34:58Z</updated>
			<id>https://bricksinmotion.com/forums/post/214691/#p214691</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Arrows]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/214641/#p214641"/>
			<content type="html"><![CDATA[Here are my CGI arrows.
[url=http://www.brickshelf.com/gallery/Paragon/CGI/arrow_blur.jpg]With Motion blur[/url]
[url=http://www.brickshelf.com/gallery/Paragon/CGI/arrow_noblur.jpg]Without motion blur[/url]

Making them was quite simple:
I used the LDraw import script to bring the bow and arrow into Blender, then I removed the actual bow.
Next, I separated the the parts of the arrow,(Head, Shaft and Feathers) and textured them individually.
From there, I made a simple animation of the arrow flying, added a motion blur with eight samples and rendered them out.]]></content>
			<author>
				<name><![CDATA[ZP]]></name>
				<email><![CDATA[ackar99@gmail.com]]></email>
				<uri>https://bricksinmotion.com/forums/user/2111/</uri>
			</author>
			<updated>2011-05-04T18:41:17Z</updated>
			<id>https://bricksinmotion.com/forums/post/214641/#p214641</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Arrows]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/214612/#p214612"/>
			<content type="html"><![CDATA[Or you could make LEGO or stick arrows and mask them. But that would take forever.]]></content>
			<author>
				<name><![CDATA[Eddie]]></name>
				<email><![CDATA[edw.boomer@gmail.com]]></email>
				<uri>https://bricksinmotion.com/forums/user/1835/</uri>
			</author>
			<updated>2011-05-04T14:04:20Z</updated>
			<id>https://bricksinmotion.com/forums/post/214612/#p214612</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Arrows]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/214608/#p214608"/>
			<content type="html"><![CDATA[CGI might work.
I'll model an arrow in Blender 3D, and I'll post a picture of it here.]]></content>
			<author>
				<name><![CDATA[ZP]]></name>
				<email><![CDATA[ackar99@gmail.com]]></email>
				<uri>https://bricksinmotion.com/forums/user/2111/</uri>
			</author>
			<updated>2011-05-04T13:02:34Z</updated>
			<id>https://bricksinmotion.com/forums/post/214608/#p214608</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Arrows]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/214594/#p214594"/>
			<content type="html"><![CDATA[I'm planning to make a medieval brickfilm and for that I need to make some realistic arrows flying and hitting things. 
The more arrows in one shot, the better, as it were. 
Does somebody has a convincing looking technique to do that in (post-)production?
I prefere to do it in production, but I have no idea how to do this.

Thanks you in advance!

-websitecommissie]]></content>
			<author>
				<name><![CDATA[websitecommissie]]></name>
				<uri>https://bricksinmotion.com/forums/user/3914/</uri>
			</author>
			<updated>2011-05-04T07:55:38Z</updated>
			<id>https://bricksinmotion.com/forums/post/214594/#p214594</id>
		</entry>
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