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	<title type="html"><![CDATA[Forums - Bricks in Motion - New Run and Punch Test]]></title>
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	<updated>2011-04-17T20:13:39Z</updated>
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	<id>https://bricksinmotion.com/forums/topic/10070/new-run-and-punch-test/</id>
		<entry>
			<title type="html"><![CDATA[Re: New Run and Punch Test]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/211570/#p211570"/>
			<content type="html"><![CDATA[Much improvement! I love the little zoom when he punches him. Although, I didn't feel much of a punch. What I mean is he kind-of whipped past him with minimal impact. That's just my opinion, but it was very good. :)]]></content>
			<author>
				<name><![CDATA[coolasice11]]></name>
				<email><![CDATA[c00lasice11@gmail.com]]></email>
				<uri>https://bricksinmotion.com/forums/user/3013/</uri>
			</author>
			<updated>2011-04-17T20:13:39Z</updated>
			<id>https://bricksinmotion.com/forums/post/211570/#p211570</id>
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		<entry>
			<title type="html"><![CDATA[Re: New Run and Punch Test]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/211551/#p211551"/>
			<content type="html"><![CDATA[:D

Yeah, in every animation I do I notice issues in how things are, I just can't pin-point them at all on my own :o 

Thanks for the tips :)]]></content>
			<author>
				<name><![CDATA[KruelIndependent]]></name>
				<uri>https://bricksinmotion.com/forums/user/2308/</uri>
			</author>
			<updated>2011-04-17T19:34:06Z</updated>
			<id>https://bricksinmotion.com/forums/post/211551/#p211551</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: New Run and Punch Test]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/211539/#p211539"/>
			<content type="html"><![CDATA[A ton better than your previous test at this, good to see you took my advice well ;) But being myself I am a nit picker so here goes...

As he stops running he slows down way too much to have enough intensity of the punch, you want to make the motion continuous so there seems like there is enough energy for a hard impact. Also, although the recoil from the dummy was good and smooth, it was a bit slow in its place for the recoil. And after the man punches, as he reaches the end of the swing, he should wait for maybe a frame or two (while still easing in and out in extremely small quantities) then come back up in an upright position.

Good attempt though.

-Tejas VIM]]></content>
			<author>
				<name><![CDATA[VIMStudios]]></name>
				<email><![CDATA[vimstudios@gmail.com]]></email>
				<uri>https://bricksinmotion.com/forums/user/1224/</uri>
			</author>
			<updated>2011-04-17T19:22:24Z</updated>
			<id>https://bricksinmotion.com/forums/post/211539/#p211539</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[New Run and Punch Test]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/211537/#p211537"/>
			<content type="html"><![CDATA[Another Test. 

Enjoy, and critique :)

[url]http://www.youtube.com/watch?v=3VT5m2CfSHQ[/url]]]></content>
			<author>
				<name><![CDATA[KruelIndependent]]></name>
				<uri>https://bricksinmotion.com/forums/user/2308/</uri>
			</author>
			<updated>2011-04-17T19:17:11Z</updated>
			<id>https://bricksinmotion.com/forums/post/211537/#p211537</id>
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