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	<title type="html"><![CDATA[Forums - Bricks in Motion - CGI Sails]]></title>
	<link rel="self" href="http://bricksinmotion.com/forums/feed/atom/topic/10010/"/>
	<updated>2011-04-12T15:26:07Z</updated>
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	<id>https://bricksinmotion.com/forums/topic/10010/cgi-sails/</id>
		<entry>
			<title type="html"><![CDATA[Re: CGI Sails]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/210557/#p210557"/>
			<content type="html"><![CDATA[Awesome, thanks for the advice]]></content>
			<author>
				<name><![CDATA[HappyFaceStudios]]></name>
				<uri>https://bricksinmotion.com/forums/user/1123/</uri>
			</author>
			<updated>2011-04-12T15:26:07Z</updated>
			<id>https://bricksinmotion.com/forums/post/210557/#p210557</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: CGI Sails]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/210454/#p210454"/>
			<content type="html"><![CDATA[Well, in Blender you can use the cloth simulator to really help you out with that. It takes a bit of getting used to and is a bit render-heavy, but it's worth it. If you use the right settings you can get some really good renders, so I'd advise trying it out.]]></content>
			<author>
				<name><![CDATA[BGanimations]]></name>
				<uri>https://bricksinmotion.com/forums/user/841/</uri>
			</author>
			<updated>2011-04-11T21:21:18Z</updated>
			<id>https://bricksinmotion.com/forums/post/210454/#p210454</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[CGI Sails]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/210427/#p210427"/>
			<content type="html"><![CDATA[Hi, 
I need to have CGI ships in a pirate movie I'm planning. I can make everything in MLcad and animate it in blender fine, but I was wondering how I would go about creating good looking sails that blow in the wind and such. I understand it'll probably be quite hard.
Thanks]]></content>
			<author>
				<name><![CDATA[HappyFaceStudios]]></name>
				<uri>https://bricksinmotion.com/forums/user/1123/</uri>
			</author>
			<updated>2011-04-11T19:59:54Z</updated>
			<id>https://bricksinmotion.com/forums/post/210427/#p210427</id>
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